HTML5推出也有很长一段时间了,一直没有学习过,闲来无事学习开发个游戏吧。 用javascript+canvas编写一个五彩连珠的游戏。

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Canvas 画布
标签,很简单和普通的tag没区别。 关键在于js对他的操作。先看个示例代码:
你能看到想到我画的是什么吗? ctx是canvas的绘制的类型2D的,以后会支持3D,那木,目前基于canvas的绘制都是调用2d context的方法。所以要了解绘制各种图形,得先看看他的api。
- interface CanvasRenderingContext2D {
 - // back-reference to the canvas
 - readonly attribute HTMLCanvasElement canvas;
 - // state
 - void save(); // push state on state stack
 - void restore(); // pop state stack and restore state
 - // transformations (default transform is the identity matrix)
 - void scale(in double x, in double y);
 - void rotate(in double angle);
 - void translate(in double x, in double y);
 - void transform(in double a, in double b, in double c, in double d, in double e, in double f);
 - void setTransform(in double a, in double b, in double c, in double d, in double e, in double f);
 - // compositing
 - attribute double globalAlpha; // (default 1.0)
 - attribute DOMString globalCompositeOperation; // (default source-over)
 - // colors and styles
 - attribute any strokeStyle; // (default black)
 - attribute any fillStyle; // (default black)
 - CanvasGradient createLinearGradient(in double x0, in double y0, in double x1, in double y1);
 - CanvasGradient createRadialGradient(in double x0, in double y0, in double r0, in double x1, in double y1, in double r1);
 - CanvasPattern createPattern(in HTMLImageElement image, in DOMString repetition);
 - CanvasPattern createPattern(in HTMLCanvasElement image, in DOMString repetition);
 - CanvasPattern createPattern(in HTMLVideoElement image, in DOMString repetition);
 - // line caps/joins
 - attribute double lineWidth; // (default 1)
 - attribute DOMString lineCap; // "butt", "round", "square" (default "butt")
 - attribute DOMString lineJoin; // "round", "bevel", "miter" (default "miter")
 - attribute double miterLimit; // (default 10)
 - // shadows
 - attribute double shadowOffsetX; // (default 0)
 - attribute double shadowOffsetY; // (default 0)
 - attribute double shadowBlur; // (default 0)
 - attribute DOMString shadowColor; // (default transparent black)
 - // rects
 - void clearRect(in double x, in double y, in double w, in double h);
 - void fillRect(in double x, in double y, in double w, in double h);
 - void strokeRect(in double x, in double y, in double w, in double h);
 - // path API
 - void beginPath();
 - void closePath();
 - void moveTo(in double x, in double y);
 - void lineTo(in double x, in double y);
 - void quadraticCurveTo(in double cpx, in double cpy, in double x, in double y);
 - void bezierCurveTo(in double cp1x, in double cp1y, in double cp2x, in double cp2y, in double x, in double y);
 - void arcTo(in double x1, in double y1, in double x2, in double y2, in double radius);
 - void rect(in double x, in double y, in double w, in double h);
 - void arc(in double x, in double y, in double radius, in double startAngle, in double endAngle, in optional boolean anticlockwise);
 - void fill();
 - void stroke();
 - void clip();
 - boolean isPointInPath(in double x, in double y);
 - // Focus management
 - boolean drawFocusRing(in Element element, in optional boolean canDrawCustom);
 - // Caret and selection management
 - long caretBlinkRate();
 - boolean setCaretSelectionRect(in Element element, in double x, in double y, in double w, in double h);
 - // text
 - attribute DOMString font; // (default 10px sans-serif)
 - attribute DOMString textAlign; // "start", "end", "left", "right", "center" (default: "start")
 - attribute DOMString textBaseline; // "top", "hanging", "middle", "alphabetic", "ideographic", "bottom" (default: "alphabetic")
 - void fillText(in DOMString text, in double x, in double y, in optional double maxWidth);
 - void strokeText(in DOMString text, in double x, in double y, in optional double maxWidth);
 - TextMetrics measureText(in DOMString text);
 - // drawing images
 - void drawImage(in HTMLImageElement image, in double dx, in double dy, in optional double dw, in double dh);
 - void drawImage(in HTMLImageElement image, in double sx, in double sy, in double sw, in double sh, in double dx, in double dy, in double dw, in double dh);
 - void drawImage(in HTMLCanvasElement image, in double dx, in double dy, in optional double dw, in double dh);
 - void drawImage(in HTMLCanvasElement image, in double sx, in double sy, in double sw, in double sh, in double dx, in double dy, in double dw, in double dh);
 - void drawImage(in HTMLVideoElement image, in double dx, in double dy, in optional double dw, in double dh);
 - void drawImage(in HTMLVideoElement image, in double sx, in double sy, in double sw, in double sh, in double dx, in double dy, in double dw, in double dh);
 - // pixel manipulation
 - ImageData createImageData(in double sw, in double sh);
 - ImageData createImageData(in ImageData imagedata);
 - ImageData getImageData(in double sx, in double sy, in double sw, in double sh);
 - void putImageData(in ImageData imagedata, in double dx, in double dy, in optional double dirtyX, in double dirtyY, in double dirtyWidth, in double dirtyHeight);
 - };
 - interface CanvasGradient {
 - // opaque object
 - void addColorStop(in double offset, in DOMString color);
 - };
 - interface CanvasPattern {
 - // opaque object
 - };
 - interface TextMetrics {
 - readonly attribute double width;
 - };
 - interface ImageData {
 - readonly attribute unsigned long width;
 - readonly attribute unsigned long height;
 - readonly attribute CanvasPixelArray data;
 - };
 - interface CanvasPixelArray {
 - readonly attribute unsigned long length;
 - getter octet (in unsigned long index);
 - setter void (in unsigned long index, in octet value);
 - };
 
上面的内容是我粘贴的官方的,一目了然。
既然我们知道了lineTo和moveTo的功能,那么我们先把游戏的格子棋盘先画出来:
从运行效果可以看到我们的棋盘是从10像素的位置开始画的,画了个9*9格子的五彩连珠棋盘。
今天入门就到这里,下一节讲怎么画一个球。。。
原文链接:http://www.cnblogs.com/mad/archive/2012/03/10/2389519.html
责任编辑:张伟
 来源: 君之蘭的博客 HTML5