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贪吃蛇转弯代码java 贪吃蛇程序代码java

求Java贪吃蛇代码

贪吃蛇

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import java.awt.*;

import java.awt.event.*;

public class GreedSnake //主类

{

/**

* @param args

*/

public static void main(String[] args) {

// TODO Auto-generated method stub

new MyWindow();

}

}

class MyPanel extends Panel implements KeyListener,Runnable//自定义面板类,继承了键盘和线程接口

{

Button snake[]; //定义蛇按钮

int shu=0; //蛇的节数

int food[]; //食物数组

boolean result=true; //判定结果是输 还是赢

Thread thread; //定义线程

static int weix,weiy; //食物位置

boolean t=true; //判定游戏是否结束

int fangxiang=0; //蛇移动方向

int x=0,y=0; //蛇头位置

MyPanel()

{

setLayout(null);

snake=new Button[20];

food=new int [20];

thread=new Thread(this);

for(int j=0;j20;j++)

{

food[j]=(int)(Math.random()*99);//定义20个随机食物

}

weix=(int)(food[0]*0.1)*60; //十位*60为横坐标

weiy=(int)(food[0]%10)*40; //个位*40为纵坐标

for(int i=0;i20;i++)

{

snake[i]=new Button();

}

add(snake[0]);

snake[0].setBackground(Color.black);

snake[0].addKeyListener(this); //为蛇头添加键盘监视器

snake[0].setBounds(0,0,10,10);

setBackground(Color.cyan);

}

public void run() //接收线程

{

while(t)

{

if(fangxiang==0)//向右

{

try

{

x+=10;

snake[0].setLocation(x, y);//设置蛇头位置

if(x==weixy==weiy) //吃到食物

{

shu++;

weix=(int)(food[shu]*0.1)*60;

weiy=(int)(food[shu]%10)*40;

repaint(); //重绘下一个食物

add(snake[shu]); //增加蛇节数和位置

snake[shu].setBounds(snake[shu-1].getBounds());

}

thread.sleep(100); //睡眠100ms

}

catch(Exception e){}

}

else if(fangxiang==1)//向左

{

try

{

x-=10;

snake[0].setLocation(x, y);

if(x==weixy==weiy)

{

shu++;

weix=(int)(food[shu]*0.1)*60;

weiy=(int)(food[shu]%10)*40;

repaint();

add(snake[shu]);

snake[shu].setBounds(snake[shu-1].getBounds());

}

thread.sleep(100);

}

catch(Exception e){}

}

else if(fangxiang==2)//向上

{

try

{

y-=10;

snake[0].setLocation(x, y);

if(x==weixy==weiy)

{

shu++;

weix=(int)(food[shu]*0.1)*60;

weiy=(int)(food[shu]%10)*40;

repaint();

add(snake[shu]);

snake[shu].setBounds(snake[shu-1].getBounds());

}

thread.sleep(100);

}

catch(Exception e){}

}

else if(fangxiang==3)//向下

{

try

{

y+=10;

snake[0].setLocation(x, y);

if(x==weixy==weiy)

{

shu++;

weix=(int)(food[shu]*0.1)*60;

weiy=(int)(food[shu]%10)*40;

repaint();

add(snake[shu]);

snake[shu].setBounds(snake[shu-1].getBounds());

}

thread.sleep(100);

}

catch(Exception e){}

}

int num1=shu;

while(num11)//判断是否咬自己的尾巴

{

if(snake[num1].getBounds().x==snake[0].getBounds().xsnake[num1].getBounds().y==snake[0].getBounds().y)

{

t=false;

result=false;

repaint();

}

num1--;

}

if(x0||x=this.getWidth()||y0||y=this.getHeight())//判断是否撞墙

{

t=false;

result=false;

repaint();

}

int num=shu;

while(num0) //设置蛇节位置

{

snake[num].setBounds(snake[num-1].getBounds());

num--;

}

if(shu==15) //如果蛇节数等于15则胜利

{

t=false;

result=true;

repaint();

}

}

}

public void keyPressed(KeyEvent e) //按下键盘方向键

{

if(e.getKeyCode()==KeyEvent.VK_RIGHT)//右键

{

if(fangxiang!=1)//如果先前方向不为左

fangxiang=0;

}

else if(e.getKeyCode()==KeyEvent.VK_LEFT)

{ if(fangxiang!=0)

fangxiang=1;

}

else if(e.getKeyCode()==KeyEvent.VK_UP)

{ if(fangxiang!=3)

fangxiang=2;

}

else if(e.getKeyCode()==KeyEvent.VK_DOWN)

{ if(fangxiang!=2)

fangxiang=3;

}

}

public void keyTyped(KeyEvent e)

{

}

public void keyReleased(KeyEvent e)

{

}

public void paint(Graphics g) //在面板上绘图

{

int x1=this.getWidth()-1;

int y1=this.getHeight()-1;

g.setColor(Color.red);

g.fillOval(weix, weiy, 10, 10);//食物

g.drawRect(0, 0, x1, y1); //墙

if(t==falseresult==false)

g.drawString("GAME OVER!", 250, 200);//输出游戏失败

else if(t==falseresult==true)

g.drawString("YOU WIN!", 250, 200);//输出游戏成功

}

}

class MyWindow extends Frame implements ActionListener//自定义窗口类

{

MyPanel my;

Button btn;

Panel panel;

MyWindow()

{

super("GreedSnake");

my=new MyPanel();

btn=new Button("begin");

panel=new Panel();

btn.addActionListener(this);

panel.add(new Label("begin后请按Tab键选定蛇"));

panel.add(btn);

panel.add(new Label("按上下左右键控制蛇行动"));

add(panel,BorderLayout.NORTH);

add(my,BorderLayout.CENTER);

setBounds(100,100,610,500);

setVisible(true);

validate();

addWindowListener(new WindowAdapter()

{

public void windowClosing(WindowEvent e)

{

System.exit(0);

}

});

}

public void actionPerformed(ActionEvent e)//按下begin按钮

{

if(e.getSource()==btn)

{

try

{

my.thread.start(); //开始线程

my.validate();

}

catch(Exception ee){}

}

}

}

希望对你能有所帮助。

求贪吃蛇java程序代码(要能运行的,有完整注释的)

三个文件,楼主看好:

运行可以,但是并不能鼓吹是一个具有好的风格的代码,。

//文件一

package greedysnake_cx;

public class Node {

int x=0;

int y=0;

int nodewidth;

int nodeheight;

Node(int x,int y){

this.x=x;

this.y=y;

}

}

//文件二

package greedysnake_cx;

/**

* 实现一个greedysnake的模型,具有功能:

* 1)移动,moveOn()----从director参数中获取方向信息,如果方向定义的下一个点的逻辑值是true,检查是不是food,是则将food添加到

* 列表的头部,snake继续移动,不是则停止移动(撞到蛇尾巴了)

* 2)加速,speedUp()----将现成的停滞时间间隔interval按照一定的比率 speedRate进行扩大

* 3)减速,speedDown()----....

*

* 该类实现Runnable接口,

* */

//定义snake的模型

import java.util.*;

import javax.swing.*;

public class SnakeModel implements Runnable {

private GreedSnake gs;

//给每一个矩阵点确立一个boolean值

boolean[][] matrix;

private int maxX;

private int maxY;

//设置一个节点的列表;

LinkedList nodeArray = new LinkedList();

Node food=null;

int direction=UP;

int score=0;

//定义方向

public final static int LEFT=1;

public final static int UP=2;

public final static int RIGHT=3;

public final static int DOWN=4;

private int interval=200; //停顿时间的间隔

boolean pause=false; //定义暂停

private double speedRate=0.5; //定义速度的变更幅度

//constructor

public SnakeModel(GreedSnake gs,int maxx,int maxy){

this.gs=gs;

this.maxX=maxx;

this.maxY=maxy;

//this.matrix=null;

////////////////////////////////////////////////////////////////////

//init matrix[][];

matrix=new boolean[maxX][]; //***********************不初始化是不行滴

for(int i=0;imaxX;i++){

matrix[i]=new boolean[maxY];//将矩阵的每一行定义成列的集合

Arrays.fill(matrix[i], false);///使用java.util.Arrays的static方法fill,将matrix[]数组里面的元素全部定义成false

//至此,矩阵里面所有的点的boolean值都是flase

//for(int j=0;jmaxY;j++){

//matrix[i][j]=false;

//}

}

////////////////////////////////////////////////////////////////////

//init nodeArray

int initlength=10;

for(int i=0;iinitlength;i++){

//确保snake出现在屏幕的中央 assure that the greedy snake appears in the center of the model

//snake的长度由maxX来确定

int x=maxX/2+i;

int y=maxY/2;

nodeArray.addFirst(new Node(x,y));

matrix[x][y]=true;

}

//////////////////////////////////////////////////////////////////////

//创建食物

food=createFood();

System.out.println("some test!");

matrix[food.x][food.y]=true;

}//end constructor

//snake动起

public boolean moveOn(){

Node head=(Node)nodeArray.getFirst();

int x=head.x;

int y=head.y;

switch(direction){

case LEFT:

x--;break;

case UP:

y--;break;

case RIGHT:

x++;break;

case DOWN:

y++;break;

default:

}

if((x = 0 x maxX) (y = 0 y maxY)){

if(matrix[x][y]){//当蛇头转至一个bool值为true的点时

if(x==food.xy==food.y){//该点是食物

nodeArray.addFirst(food);

//吃掉补上

food=createFood();

matrix[food.x][food.y]=true;

score+=10;

return true;

}

else //该点不是食物,(蛇尾巴)

return false;

}

else{

nodeArray.addFirst(new Node(x,y));

matrix[x][y]=true;

Node nn=(Node)nodeArray.removeLast();//移除并且返回列表中的最后一个元素

matrix[nn.x][nn.y]=false;

return true;

}

}

return false;

}//end moveOn

public void run() {

boolean running=true;

while(running){

try{

Thread.sleep(interval);

}

catch(InterruptedException e){

e.printStackTrace();

}

if(!pause){

if(moveOn()){

gs.repaint();

}

else{

JOptionPane.showMessageDialog(null, "sorry myboy,GAME OVER!", "message", JOptionPane.INFORMATION_MESSAGE);

running=false;

}

}

}

/*boolean running=true;

while(running){

try{

Thread.sleep(interval);

}

catch (InterruptedException e){

e.printStackTrace();

}

if(!pause){

if(moveOn()){

gs.repaint();

}

else{

JOptionPane.showMessageDialog(null,"i am sorry ,you failed!","message",JOptionPane.INFORMATION_MESSAGE);

break;

}

}

}//end while

running=false;//当且仅当失败退出的时候;

*/

}

//获取当前游戏得分

public int getScore(){

return this.score;

}

//加速

public void speedUp(){

interval*=speedRate;

}

//减速

public void speedDown(){

interval/=speedRate;

}

//设置暂停

public void chagePause(){

pause=!pause;

}

//设置方向

public void chageDirection(int newdirection){

if(direction % 2 != newdirection % 2){

direction=newdirection;

}

}

//生成食物

private Node createFood() {

/*

* 创建一个随机数的生成器,这个是java.util.Random类

* 与java.lang.Math类中的random()方法有不一样的地方,彼方法返回一个0-1之间的随机数

* */

Random random=new Random();

int foodx=random.nextInt(maxX);

int foody=random.nextInt(maxY);

Node food=new Node(foodx,foody);

return food;

}

}

//文件三

package greedysnake_cx;

/**

* 在repaint()方法中,绘画上下文对象是从canvas对象使用getContentPane()获取的!!

* */

import javax.swing.*;

import java.awt.*;

import java.awt.event.*;

import java.util.*;

public class GreedSnake implements KeyListener{

Canvas canvas;

private JLabel jlabel;

private JPanel jpanel;

private JFrame jframe;

SnakeModel snakemodel;

private final static int canvaswidth=400;

private final static int canvasheight=300;

private final static int nodewidth=10;

private final static int nodeheight=10;

//construction

GreedSnake(){

jframe=new JFrame("The Greed Sanke!");

jframe.setLayout(new BorderLayout());

Container cp=jframe.getContentPane();

//在jframe面板中添加各种组件

jlabel=new JLabel("welcome");

jlabel.setText("Welcome my friend! Enjoy your self!");

cp.add(jlabel,BorderLayout.NORTH);

canvas=new Canvas();

canvas.setSize(canvaswidth,canvasheight);

canvas.addKeyListener(this); //给空白面板添加键盘时间监听器!

cp.add(canvas,BorderLayout.CENTER);

jpanel=new JPanel();

jpanel.setLayout(new BorderLayout());

JLabel label=new JLabel("Pass enter or 'r' or 's' to start",JLabel.CENTER);

jpanel.add(label,BorderLayout.NORTH);

JLabel label2=new JLabel("Pass space to pause this game!",JLabel.CENTER);

jpanel.add(label2,BorderLayout.CENTER);

JLabel label3=new JLabel("Pass pageUp or pageDown to up or down the speed of the snake!",JLabel.CENTER);

jpanel.add(label3,BorderLayout.SOUTH);

cp.add(jpanel,BorderLayout.SOUTH);

//给顶层容器设置时间监听、可视化、关闭按钮的设定

jframe.addKeyListener(this);

jframe.pack();

jframe.setVisible(true);

jframe.setResizable(false);

jframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

begin();

}//end construction

public void begin(){

//开启一个SnakeModel的进程,并且开始改进程

snakemodel=new SnakeModel(this,canvaswidth/nodewidth,canvasheight/nodeheight);

(new Thread(snakemodel)).start();

}

void repaint(){

int score=snakemodel.getScore();

jlabel.setText("您的得分是:"+score);

Graphics g=canvas.getGraphics();///pay attention!

g.setColor(Color.white);

g.fillRect(0, 0, canvaswidth, canvasheight);

g.setColor(Color.blue);

LinkedList list=snakemodel.nodeArray;

for(int i=0;ilist.size();i++){

Node nn=(Node)list.get(i);

paintingNode(g,nn);

}

//绘制food

g.setColor(Color.green);

Node foodnode=new Node(snakemodel.food.x,snakemodel.food.y);

paintingNode(g,foodnode);

}

public void paintingNode(Graphics gg,Node n){

/*

* 使用Graphics 的fillRect方法,填充一个矩形,

* 矩形的起点需要乘以一个NODE的长宽,以避免重叠

* */

gg.fillRect(n.x*nodewidth, n.y*nodeheight,nodewidth-1,nodeheight-1);

}

public void keyPressed(KeyEvent e) {//按下某一个键时,调用此方法

int keycode=e.getKeyCode();

/* if(keycode==KeyEvent.VK_ENTER||keycode==KeyEvent.VK_R){

begin();

}*/

switch(keycode){

case KeyEvent.VK_LEFT:

snakemodel.chageDirection(SnakeModel.LEFT);

break;

case KeyEvent.VK_UP:

snakemodel.chageDirection(SnakeModel.UP);

break;

case KeyEvent.VK_RIGHT:

snakemodel.chageDirection(SnakeModel.RIGHT);

break;

case KeyEvent.VK_DOWN:

snakemodel.chageDirection(SnakeModel.DOWN);

break;

case KeyEvent.VK_PAGE_DOWN:

snakemodel.speedDown();

break;

case KeyEvent.VK_PAGE_UP:

snakemodel.speedUp();

break;

case KeyEvent.VK_ENTER:

case KeyEvent.VK_R:

begin();

break;

case KeyEvent.VK_SPACE:

case KeyEvent.VK_P:

snakemodel.chagePause();

default:

}//end switch

}//end keyPressed

public void keyReleased(KeyEvent e) {//释放某一个键时,调用此方法

}

public void keyTyped(KeyEvent e) {//键入某一个键时,调用此方法!

}

//main

public static void main(String[] args){

GreedSnake gs=new GreedSnake();

}

}

求一份java 贪吃蛇的代码

package games;

import java.awt.*;

import java.awt.event.*;

import javax.swing.*;

import java.util.*;

import static java.lang.Math.*;//静态导入

/*

* 此类是贪吃蛇的简单实现方法

* 自己可以加入在开始时的设置,比如

* 选关,初始的蛇的长度等等

*/

public class Snake extends JPanel {

private static final long serialVersionUID = 1L;

private Direction dir;// 要走的方向

private int blockWidth = 10;// 块大小

private int blockSpace = 2;// 块之间的间隔

private long sleepTime;// 重画的进间间隔

private MySnake my;

private int total;// 代表蛇的长度

private Rectangle food;// 代表蛇的食物

private volatile boolean go;

private int round;// 表示第几关

public Snake(JFrame jf) {

initOther();

// 为顶级窗口类JFrame添加事件处理函数

jf.addKeyListener(new KeyAdapter() {

public void keyReleased(KeyEvent ke) {

int code = ke.getKeyCode();

if (code == KeyEvent.VK_RIGHT) {

if (dir != Direction.WEST)

dir = Direction.EAST;

}

else if (code == KeyEvent.VK_LEFT) {

if (dir != Direction.EAST)

dir = Direction.WEST;

}

else if (code == KeyEvent.VK_UP) {

if (dir != Direction.SOUTH)

dir = Direction.NORTH;

}

else if (code == KeyEvent.VK_DOWN) {

if (dir != Direction.NORTH)

dir = Direction.SOUTH;

} else if (code == KeyEvent.VK_ENTER) {

if (!go)

initOther();

}

}

});

this.setBounds(300, 300, 400, 400);

this.setVisible(true);

}

// 随机生成一个食物的位置

private void makeFood() {

int x = 40 + (int) (random() * 30) * 12;

int y = 10 + (int) (random() * 30) * 12;

food = new Rectangle(x, y, 10, 10);

}

// 做一些初始化的工作

private void initOther() {

dir = Direction.EAST;

sleepTime = 500;

my = new MySnake();

makeFood();

total = 3;

round = 1;

new Thread(new Runnable() {

public void run() {

go = true;

while (go) {

try {

Thread.sleep(sleepTime);

repaint();

} catch (Exception exe) {

exe.printStackTrace();

}

}

}

}).start();

}

// 处理多少关的函数

private void handleRound() {

if (total == 6) {

round = 2;

sleepTime = 300;

} else if (total == 10) {

round = 3;

sleepTime = 200;

} else if (total == 15) {

round = 4;

sleepTime = 100;

} else if (total == 18) {

round = 5;

sleepTime = 50;

} else if (total == 20) {

round = 6;

sleepTime = 20;

} else if (total 21) {

round = 7;

sleepTime = 15;

}

}

// 把自己的组件全部画出来

public void paintComponent(Graphics g) {

g.setColor(Color.PINK);

g.fillRect(0, 0, this.getWidth(), this.getHeight());

g.setColor(Color.BLACK);

g.drawRect(40, 10, 358, 360);

if (go) {

my.move();

my.draw(g);

g.setFont(new Font("黑体", Font.BOLD, 20));

g.drawString("您的得分:" + (total * 10) + " 第" + round + "关", 40,

400);

} else {

g.setFont(new Font("黑体", Font.BOLD, 20));

g.drawString("游戏结束,按回车(ENTER)键重玩!", 40, 440);

}

g.setColor(Color.RED);

g.fillRect(food.x, food.y, food.width, food.height);

}

private class MySnake {

private ArrayListRectangle list;

public MySnake() {

list = new ArrayListRectangle();

list.add(new Rectangle(160 + 24, 130, 10, 10));

list.add(new Rectangle(160 + 12, 130, 10, 10));

list.add(new Rectangle(160, 130, 10, 10));

}

// 蛇移动的方法

public void move() {

if (isDead()) {

go = false;

return;

}

if (dir == Direction.EAST) {

Rectangle rec = list.get(0);

Rectangle rec1 = new Rectangle(rec.x

+ (blockWidth + blockSpace), rec.y, rec.width,

rec.height);

list.add(0, rec1);

} else if (dir == Direction.WEST) {

Rectangle rec = list.get(0);

Rectangle rec1 = new Rectangle(rec.x

- (blockWidth + blockSpace), rec.y, rec.width,

rec.height);

list.add(0, rec1);

} else if (dir == Direction.NORTH) {

Rectangle rec = list.get(0);

Rectangle rec1 = new Rectangle(rec.x, rec.y

- (blockWidth + blockSpace), rec.width, rec.height);

list.add(0, rec1);

} else if (dir == Direction.SOUTH) {

Rectangle rec = list.get(0);

Rectangle rec1 = new Rectangle(rec.x, rec.y

+ (blockWidth + blockSpace), rec.width, rec.height);

list.add(0, rec1);

}

if (isEat()) {

handleRound();

makeFood();

} else {

list.remove(list.size() - 1);

}

}

// 判断是否吃到了食物

private boolean isEat() {

if (list.get(0).contains(food)) {

total++;

return true;

} else

return false;

}

// 判断是否死了,如果碰壁或者自己吃到自己都算死了

private boolean isDead() {

Rectangle temp = list.get(0);

if (dir == Direction.EAST) {

if (temp.x == 388)

return true;

else {

Rectangle comp = new Rectangle(temp.x + 12, temp.y, 10, 10);

for (Rectangle rec : list) {

if (rec.contains(comp))

return true;

}

}

return false;

} else if (dir == Direction.WEST) {

if (temp.x == 40)

return true;

else {

Rectangle comp = new Rectangle(temp.x - 12, temp.y, 10, 10);

for (Rectangle rec : list) {

if (rec.contains(comp))

return true;

}

}

return false;

} else if (dir == Direction.NORTH) {

if (temp.y == 10)

return true;

else {

Rectangle comp = new Rectangle(temp.x, temp.y - 12, 10, 10);

for (Rectangle rec : list) {

if (rec.contains(comp))

return true;

}

}

return false;

} else if (dir == Direction.SOUTH) {

if (temp.y == 358)

return true;

else {

Rectangle comp = new Rectangle(temp.x, temp.y + 12, 10, 10);

for (Rectangle rec : list) {

if (rec.contains(comp))

return true;

}

}

return false;

} else {

return false;

}

}

// 把自己画出来

public void draw(Graphics g) {

for (Rectangle rec : list) {

g.fillRect(rec.x, rec.y, rec.width, rec.height);

}

}

}

public static void main(String arsg[]) {

JFrame jf = new JFrame("贪吃蛇");

Snake s = new Snake(jf);

jf.getContentPane().add(s, BorderLayout.CENTER);

jf.setBounds(300, 300, 500, 500);

jf.setVisible(true);

jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

}

}

// 定义一个枚举,在此也可以用接口或者常量值代替

enum Direction {

EAST, SOUTH, WEST, NORTH;

}


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