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毕业设计android,毕业设计android实验室预约

android毕业设计做什么好

做一个简单的小程序就可以,要能基本涉及到四大组件的使用,数据库库的使用,能涉及到网络就更好了。

祁阳网站制作公司哪家好,找创新互联!从网页设计、网站建设、微信开发、APP开发、响应式网站设计等网站项目制作,到程序开发,运营维护。创新互联于2013年开始到现在10年的时间,我们拥有了丰富的建站经验和运维经验,来保证我们的工作的顺利进行。专注于网站建设就选创新互联

我这学期要做毕业设计了,题目是基于Android的一个学生创新创业管理系统了,但是我不太会

1.项目经理:负责项目的组织实施,制定项目计划,并进行跟踪管理

2.开发人员:对项目经理及项目负责

3.需求分析员:负责系统的需求获取和分析,并协助设计人员进行系统设计

4.系统设计、架构设计:负责系统设计工作,并指导程序员进行系统的开发工作

5.程序员:一般模块的详细设计、编码测试,并交叉进行模块的白盒测试

6.数据库管理员:负责数据库的建立和数据库的维护工作

7.测试人员:进行项目各阶段的测试工作,包括模块测试、系统需求测试、集成测试、系统测试等工作(对用户需求负责)

8.配置管理员:负责项目的配置管理

9.质量保证人员:有独立的小组进行

需求分析及原型设

毕业设计选了用android做一个3d魔方的游戏,应为android以前没接触过的,要从头开始学的。这个难吗?高手

只要java好就没有问题,这是3D魔方android的源码。

package com.example.android.image3D;

import android.view.SurfaceView;

import android.view.SurfaceHolder;

import android.content.Context;

import android.util.AttributeSet;

import java.util.ArrayList;

import java.util.concurrent.Semaphore;

import javax.microedition.khronos.egl.EGL10;

import javax.microedition.khronos.egl.EGL11;

import javax.microedition.khronos.egl.EGLConfig;

import javax.microedition.khronos.egl.EGLContext;

import javax.microedition.khronos.egl.EGLDisplay;

import javax.microedition.khronos.egl.EGLSurface;

import javax.microedition.khronos.opengles.GL;

import javax.microedition.khronos.opengles.GL10;

public class View3D extends SurfaceView implements SurfaceHolder.Callback {

private static final Semaphore sEglSemaphore = new Semaphore(1);

private boolean mSizeChanged = true;

private SurfaceHolder mHolder;

private GLThread mGLThread;

private GLWrapper mGLWrapper;

public View3D(Context context) {

super(context);

init();

}

public View3D(Context context, AttributeSet attrs) {

super(context, attrs);

init();

}

private void init() {

mHolder = getHolder();

mHolder.addCallback(this);

mHolder.setType(SurfaceHolder.SURFACE_TYPE_GPU);

}

public SurfaceHolder getSurfaceHolder() {

return mHolder;

}

public void setGLWrapper(GLWrapper glWrapper) {

mGLWrapper = glWrapper;

}

public void setRenderer(Renderer renderer) {

mGLThread = new GLThread(renderer);

mGLThread.start();

}

public void surfaceCreated(SurfaceHolder holder) {

mGLThread.surfaceCreated();

}

public void surfaceDestroyed(SurfaceHolder holder) {

mGLThread.surfaceDestroyed();

}

public void surfaceChanged(SurfaceHolder holder,

int format, int w, int h) {

mGLThread.onWindowResize(w, h);

}

public void onPause() {

mGLThread.onPause();

}

public void onResume() {

mGLThread.onResume();

}

@Override

public void onWindowFocusChanged(boolean hasFocus) {

super.onWindowFocusChanged(hasFocus);

mGLThread.onWindowFocusChanged(hasFocus);

}

public void queueEvent(Runnable r) {

mGLThread.queueEvent(r);

}

@Override

protected void onDetachedFromWindow() {

super.onDetachedFromWindow();

mGLThread.requestExitAndWait();

}

public interface GLWrapper {

GL wrap(GL gl);

}

public interface Renderer {

int[] getConfigSpec();

void surfaceCreated(GL10 gl);

void sizeChanged(GL10 gl, int width, int height);

void drawFrame(GL10 gl);

}

private class EglHelper {

EGL10 mEgl;

EGLDisplay mEglDisplay;

EGLSurface mEglSurface;

EGLConfig mEglConfig;

EGLContext mEglContext;

public EglHelper() {

}

public void start(int[] configSpec){

mEgl = (EGL10) EGLContext.getEGL();

mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);

int[] version = new int[2];

mEgl.eglInitialize(mEglDisplay, version);

EGLConfig[] configs = new EGLConfig[1];

int[] num_config = new int[1];

mEgl.eglChooseConfig(mEglDisplay, configSpec, configs, 1,

num_config);

mEglConfig = configs[0];

mEglContext = mEgl.eglCreateContext(mEglDisplay, mEglConfig,

EGL10.EGL_NO_CONTEXT, null);

mEglSurface = null;

}

public GL createSurface(SurfaceHolder holder) {

if (mEglSurface != null) {

mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE,

EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);

mEgl.eglDestroySurface(mEglDisplay, mEglSurface);

}

mEglSurface = mEgl.eglCreateWindowSurface(mEglDisplay,

mEglConfig, holder, null);

mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,

mEglContext);

GL gl = mEglContext.getGL();

if (mGLWrapper != null) {

gl = mGLWrapper.wrap(gl);

}

return gl;

}

public boolean swap() {

mEgl.eglSwapBuffers(mEglDisplay, mEglSurface);

return mEgl.eglGetError() != EGL11.EGL_CONTEXT_LOST;

}

public void finish() {

if (mEglSurface != null) {

mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE,

EGL10.EGL_NO_SURFACE,

EGL10.EGL_NO_CONTEXT);

mEgl.eglDestroySurface(mEglDisplay, mEglSurface);

mEglSurface = null;

}

if (mEglContext != null) {

mEgl.eglDestroyContext(mEglDisplay, mEglContext);

mEglContext = null;

}

if (mEglDisplay != null) {

mEgl.eglTerminate(mEglDisplay);

mEglDisplay = null;

}

}

}

class GLThread extends Thread {

private boolean mDone;

private boolean mPaused;

private boolean mHasFocus;

private boolean mHasSurface;

private boolean mContextLost;

private int mWidth;

private int mHeight;

private Renderer mRenderer;

private ArrayListRunnable

mEventQueue = new ArrayListRunnable();

private EglHelper mEglHelper;

GLThread(Renderer renderer) {

super();

mDone = false;

mWidth = 0;

mHeight = 0;

mRenderer = renderer;

setName("GLThread");

}

@Override

public void run() {

try {

try {

sEglSemaphore.acquire();

} catch (InterruptedException e) {

return;

}

guardedRun();

} catch (InterruptedException e) {

} finally {

sEglSemaphore.release();

}

}

private void guardedRun() throws InterruptedException {

mEglHelper = new EglHelper();

int[] configSpec = mRenderer.getConfigSpec();

mEglHelper.start(configSpec);

GL10 gl = null;

boolean tellRendererSurfaceCreated = true;

boolean tellRendererSurfaceChanged = true;

while (!mDone) {

int w, h;

boolean changed;

boolean needStart = false;

synchronized (this) {

Runnable r;

while ((r = getEvent()) != null) {

r.run();

}

if (mPaused) {

mEglHelper.finish();

needStart = true;

}

if(needToWait()) {

while (needToWait()) {

wait();

}

}

if (mDone) {

break;

}

changed = mSizeChanged;

w = mWidth;

h = mHeight;

mSizeChanged = false;

}

if (needStart) {

mEglHelper.start(configSpec);

tellRendererSurfaceCreated = true;

changed = true;

}

if (changed) {

gl = (GL10) mEglHelper.createSurface(mHolder);

tellRendererSurfaceChanged = true;

}

if (tellRendererSurfaceCreated) {

mRenderer.surfaceCreated(gl);

tellRendererSurfaceCreated = false;

}

if (tellRendererSurfaceChanged) {

mRenderer.sizeChanged(gl, w, h);

tellRendererSurfaceChanged = false;

}

if ((w 0) (h 0)) {

mRenderer.drawFrame(gl);

mEglHelper.swap();

}

}

mEglHelper.finish();

}

private boolean needToWait() {

return (mPaused || (! mHasFocus) || (! mHasSurface) || mContextLost)

(! mDone);

}

public void surfaceCreated() {

synchronized(this) {

mHasSurface = true;

mContextLost = false;

notify();

}

}

public void surfaceDestroyed() {

synchronized(this) {

mHasSurface = false;

notify();

}

}

public void onPause() {

synchronized (this) {

mPaused = true;

}

}

public void onResume() {

synchronized (this) {

mPaused = false;

notify();

}

}

public void onWindowFocusChanged(boolean hasFocus) {

synchronized (this) {

mHasFocus = hasFocus;

if (mHasFocus == true) {

notify();

}

}

}

public void onWindowResize(int w, int h) {

synchronized (this) {

mWidth = w;

mHeight = h;

mSizeChanged = true;

}

}

public void requestExitAndWait() {

synchronized(this) {

mDone = true;

notify();

}

try {

join();

} catch (InterruptedException ex) {

Thread.currentThread().interrupt();

}

}

public void queueEvent(Runnable r) {

synchronized(this) {

mEventQueue.add(r);

}

}

private Runnable getEvent() {

synchronized(this) {

if (mEventQueue.size() 0) {

return mEventQueue.remove(0);

}

}

return null;

}

}

}

基于android的毕业设计论文可以设计成电脑网页吗

可以。

1、首先在电脑上将基于android的毕业设计论文制作出了。

2、其次打开电脑管理页面,新建页面点击运行。

3、最后在相关属性中选择制作的论文,就可以了。

我毕业设计要做一个安卓的APP,可是我没学过安卓,用什么书好?

android基础入门,没做过就看这种吧。但是你要是有一定的java基础可以看更高深一点,但什么都是得知道基础才行。先看这本吧。


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