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java特效源代码 特效源码html

急求一个网页特效代码

用这个吧 可以全屏拖动的 支持FLASH引用

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script id=clientEventHandlersJS language=JScript

!--

function ad_check() {

self.onError=null;

self.onError=null;

setTimeout("ad_check()",100);

}

function Min_onclick() {

//alert(ad1.style.visibility )

ad1.style.visibility='hidden';

}

function Max_onclick() {

//alert(ad1.style.visibility )

ad1.style.visibility='visible';

}

//--

/scriptscript language=JScript

//floater.innerHTML =''

//window.alert (floater.innerHTML.length4000);

self.onError=null;

currentX = currentY = 0;

whichIt = null;

lastScrollX = 0; lastScrollY = 0;

NS = (document.layers) ? 1 : 0;

IE = (document.all) ? 1: 0;

!-- STALKER CODE --

function heartBeat() {

if(IE) { diffY = document.body.scrollTop; diffX = document.body.scrollLeft; }

if(NS) { diffY = self.pageYOffset; diffX = self.pageXOffset; }

if(diffY != lastScrollY) {

percent = .1 * (diffY - lastScrollY);

if(percent 0) percent = Math.ceil(percent);

else percent = Math.floor(percent);

if(IE) document.all.floater.style.pixelTop += percent;

if(NS) document.floater.top += percent;

lastScrollY = lastScrollY + percent;

}

if(diffX != lastScrollX) {

percent = .1 * (diffX - lastScrollX);

if(percent 0) percent = Math.ceil(percent);

else percent = Math.floor(percent);

if(IE) document.all.floater.style.pixelLeft += percent;

if(NS) document.floater.left += percent;

lastScrollX = lastScrollX + percent;

}

}

//--

function checkFocus(x,y) {

stalkerx = document.floater.pageX;

stalkery = document.floater.pageY;

stalkerwidth = document.floater.clip.width;

stalkerheight = document.floater.clip.height;

if( (x stalkerx x (stalkerx+stalkerwidth)) (y stalkery y

(stalkery+stalkerheight))) return true;

else return false;

}

function grabIt(e) {

if(IE) {

whichIt = event.srcElement;

while (whichIt.id.indexOf("floater") == -1) {

whichIt = whichIt.parentElement;

if (whichIt == null) { return true; }

}

whichIt.style.pixelLeft = whichIt.offsetLeft;

whichIt.style.pixelTop = whichIt.offsetTop;

currentX = (event.clientX + document.body.scrollLeft);

currentY = (event.clientY + document.body.scrollTop);

} else {

window.captureEvents(Event.MOUSEMOVE);

if(checkFocus (e.pageX,e.pageY)) {

whichIt = document.floater;

stalkerTouchedX = e.pageX-document.floater.pageX;

StalkerTouchedY = e.pageY-document.floater.pageY;

}

}

return true;

}

function moveIt(e) {

if (whichIt == null) { return false; }

if(IE) {

newX = (event.clientX + document.body.scrollLeft);

newY = (event.clientY + document.body.scrollTop);

distanceX = (newX - currentX); distanceY = (newY - currentY);

currentX = newX; currentY = newY;

whichIt.style.pixelLeft += distanceX;

whichIt.style.pixelTop += distanceY;

if(whichIt.style.pixelTop document.body.scrollTop) whichIt.style.pixelTop =

document.body.scrollTop; if(whichIt.style.pixelLeft document.body.scrollLeft)

whichIt.style.pixelLeft = document.body.scrollLeft; if(whichIt.style.pixelLeft

document.body.offsetWidth - document.body.scrollLeft - whichIt.style.pixelWidth - 20)

whichIt.style.pixelLeft = document.body.offsetWidth - whichIt.style.pixelWidth - 20;

if(whichIt.style.pixelTop document.body.offsetHeight + document.body.scrollTop -

whichIt.style.pixelHeight - 5) whichIt.style.pixelTop = document.body.offsetHeight +

document.body.scrollTop - whichIt.style.pixelHeight - 5;

event.returnValue = false;

} else {

whichIt.moveTo(e.pageX-StalkerTouchedX,e.pageY-StalkerTouchedY);

if(whichIt.left 0+self.pageXOffset) whichIt.left = 0+self.pageXOffset;

if(whichIt.top 0+self.pageYOffset) whichIt.top = 0+self.pageYOffset;

if( (whichIt.left + whichIt.clip.width) = (window.innerWidth+self.pageXOffset-17)) whichIt.left

= ((window.innerWidth+self.pageXOffset)-whichIt.clip.width)-17;

if( (whichIt.top + whichIt.clip.height) = (window.innerHeight+self.pageYOffset-17)) whichIt.top

= ((window.innerHeight+self.pageYOffset)-whichIt.clip.height)-17;

return false;}

return false;

}

function dropIt() {

whichIt = null;

if(NS) window.releaseEvents (Event.MOUSEMOVE);

return true;

}

!-- DRAG DROP CODE --

if(NS) {

window.captureEvents(Event.MOUSEUP|Event.MOUSEDOWN);

window.onmousedown = grabIt;

window.onmousemove = moveIt;

window.onmouseup = dropIt;

}

if(IE) {

document.onmousedown = grabIt;

document.onmousemove = moveIt;

document.onmouseup = dropIt;

}

if(NS || IE) action = window.setInterval("heartBeat()",1);

setTimeout("ad_check()",10)

/script

/div

DIV align=center id=floater style="HEIGHT: 100px; WIDTH: 343px; position:absolute; left:76px; top:126px"

TABLE bgColor=#eeeeee border=1 borderColor=#999999

cellPadding=0 cellSpacing=0

style="BORDER-COLLAPSE: collapse" width=167

TBODY

TR

TD height=20 width=167

TABLE border=0 cellPadding=0 cellSpacing=0

width="100%"

TBODY

TR

TD align=right

height=15 vAlign=bottom width="100%"

TABLE border=0 height=2 width="100%"

TR

TD height=1 align=rightFONT color=#000000 face=宋体

style="FONT-SIZE: 9pt" /FONT font

class=banner

id=Min language=javascript

onclick="return Min_onclick()"font color="#990000" style="font-size: 9pt; cursor: hand"收起/font/fontfont

class=banner

id=Min language=javascript

onclick="return Max_onclick()"FONT

color=#666666//FONTfont color="#990000" style="font-size: 9pt; cursor: hand"展开/font/font/TD

/TR/TABLE/TD/TR/TBODY/TABLE/TD/TR/TBODY/TABLE

TABLE bgColor=#eeeeee border=1 borderColor=#999999

cellPadding=2 cellSpacing=0 id=ad1

style="BORDER-COLLAPSE: collapse" width=165

TBODY

TR

TD bgColor=#eeeeee disabled height=20 width=165 P align=center

object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="" width="165" height="120"

param name="movie" value=""

param name="quality" value="high"

embed src="" quality="high" pluginspage="" type="application/x-shockwave-flash" width="165" height="120"/embed/object

/P

/TD/TR

TR

TD bgColor=#eeeeee height=20 width=310div align="left"

FONT

color=#990000 size=2font color="#666666"/font/FONT

FONT

color=#FFFFFF size=2 /FONTFONT

color=#800000 size=2蓝染惣右介/FONT/div/TD

/TR

/TBODY/TABLE

/DIV

java环境下,如何实现3D图形的自动旋转?

程序实现思路: 在javafx中Node对象有一个effect属性,可以用于实现各种特效。PerspectiveTransform特效可以使Node对象实现透视变换。因此我们可以通过计算透视变换中每个点的位置来实现3D翻转特效。

实现步骤: 1、定义FlipView对象。包含以下属性:

复制代码 代码如下:

//正面视图

public Node frontNode;

//反面视图

public Node backNode;

//是否翻转

boolean flipped = false;

//翻转角度

DoubleProperty time = new SimpleDoubleProperty(Math.PI / 2);

//正面翻转特效

PerspectiveTransform frontEffect = new PerspectiveTransform();

//反面翻转特效

PerspectiveTransform backEffect = new PerspectiveTransform();

create方法返回需要显示的内容:

复制代码 代码如下:

private void create() {

time.addListener(new ChangeListener() {

@Override

public void changed(ObservableValue? extends Number arg0,

Number arg1, Number arg2) {

setPT(frontEffect, time.get());

setPT(backEffect, time.get());

}

});

anim.getKeyFrames().addAll(frame1, frame2);

backNode.visibleProperty().bind(

Bindings.when(time.lessThan(0)).then(true).otherwise(false));

frontNode.visibleProperty().bind(

Bindings.when(time.lessThan(0)).then(false).otherwise(true));

setPT(frontEffect, time.get());

setPT(backEffect, time.get());

frontNode.setEffect(frontEffect);

backNode.setEffect(backEffect);

getChildren().addAll(backNode, frontNode);

}

以上代码需要注意的是: 随着time值的变化frontEffect和backEffect的值也会随着变换。 2、PerspectiveTransform特效的实现使用了Math.sin()和Math.cos()方法模拟3D角度变换。 具体实现如下:

复制代码 代码如下:

private void setPT(PerspectiveTransform pt, double t) {

double width = 200;

double height = 200;

double radius = width / 2;

double back = height / 10;

pt.setUlx(radius - Math.sin(t) * radius);

pt.setUly(0 - Math.cos(t) * back);

pt.setUrx(radius + Math.sin(t) * radius);

pt.setUry(0 + Math.cos(t) * back);

pt.setLrx(radius + Math.sin(t) * radius);

pt.setLry(height - Math.cos(t) * back);

pt.setLlx(radius - Math.sin(t) * radius);

pt.setLly(height + Math.cos(t) * back);

}

3、角度变换在1秒的时间内从3.14/2变换到-3.14/2。

复制代码 代码如下:

KeyFrame frame1 = new KeyFrame(Duration.ZERO, new KeyValue(time,

Math.PI / 2, Interpolator.LINEAR));

KeyFrame frame2 = new KeyFrame(Duration.seconds(1),

new EventHandler() {

@Override

public void handle(ActionEvent event) {

flipped = !flipped;

}

}, new KeyValue(time, -Math.PI / 2, Interpolator.LINEAR));

4、FlipView对象的创建:通过构造函数可以很方便的创建FlipView对象.

复制代码 代码如下:

ImageView image1 = new ImageView(new Image(getClass()

.getResourceAsStream("lion1.png")));

ImageView image2 = new ImageView(new Image(getClass()

.getResourceAsStream("lion2.png")));

FlipView flip = new FlipView(image1, image2);

随滚动条滚动的广告java实现

// 非java代码,纯HTML+JS,将下面内容粘贴到txt,然后另存为xxx.html,点击打开即可!

!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"

""

html xmlns="" xml:lang="en" lang="en"

head

title符合网页标准的随滚动条滚动的广告特效代码alixixi.com/title

/head

body

script type="text/javascript"

function scrollImg(){

var posX,posY;

if (window.innerHeight) {

posX = window.pageXOffset;

posY = window.pageYOffset;

}

else if (document.documentElement  document.documentElement.scrollTop) {

posX = document.documentElement.scrollLeft;

posY = document.documentElement.scrollTop;

}

else if (document.body) {

posX = document.body.scrollLeft;

posY = document.body.scrollTop;

}

var ad=document.getElementById("ad");

ad.style.top=(posY+100)+"px";

ad.style.left=(posX+50)+"px";

setTimeout("scrollImg()",100);

}

/script

br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/br/

div id="ad" style="position:absolute;background:#eeeeee;width:100px;height:100px;border:1px dotted #000;line-height:100px;text-align:center"此广告位招租/div

script type="text/javascript"

scrollImg();

/script

/body

/html

JAVA在WEB上的应用——实现简易计算器 求代码

html

head

meta http-equiv="Content-Type" content="text/html; charset=gb2312"

title网页特效|网页特效代码(JsHtml.cn)---普通计算器代码/title

/head

body

script language="JavaScript"

!-- Hide the script from old browsers --

function compute(obj)

{obj.expr.value = eval(obj.expr.value)}

var one = '1'

var two = '2'

var three = '3'

var four = '4'

var five = '5'

var six = '6'

var seven = '7'

var eight = '8'

var nine = '9'

var zero = '0'

var plus = '+'

var minus = '-'

var multiply = '*'

var divide = '/'

var decimal = '.'

function enter(obj, string)

{obj.expr.value += string}

function clear(obj)

{obj.expr.value = ''}

// --End Hiding Here --

/script

form name="calc"

table border=1

td colspan=4input type="text" name="expr" size=30 action="compute(this.form)" tr

tdinput type="button" value=" 7 " onClick="enter(this.form, seven)"

tdinput type="button" value=" 8 " onClick="enter(this.form, eight)"

tdinput type="button" value=" 9 " onClick="enter(this.form, nine)"

tdinput type="button" value=" / " onClick="enter(this.form, divide)"

trtdinput type="button" value=" 4 " onClick="enter(this.form, four)"

tdinput type="button" value=" 5 " onClick="enter(this.form, five)"

tdinput type="button" value=" 6 " onClick="enter(this.form, six)"

tdinput type="button" value=" * " onClick="enter(this.form, multiply)"

trtdinput type="button" value=" 1 " onClick="enter(this.form, one)"

tdinput type="button" value=" 2 " onClick="enter(this.form, two)"

tdinput type="button" value=" 3 " onClick="enter(this.form, three)"

tdinput type="button" value=" - " onClick="enter(this.form, minus)"

trtd colspan=2input type="button" value=" 0 " onClick="enter(this.form, zero)"

tdinput type="button" value=" . " onClick="enter(this.form, decimal)"

tdinput type="button" value=" + " onClick="enter(this.form, plus)"

trtd colspan=2input type="button" value=" = " onClick="compute(this.form)"

td colspan=2input type="button" value="AC" size= 3 onClick="clear(this.form)" /table

/form

/body

/html

执行的结果如下图:


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